This is the documentation for the unsupported version 1.0. Please consider upgrading your code to the latest stable version

Extensions

Extensions provide a way to group related parsers, renderers, etc. together with pre-defined priorities, configuration settings, etc. They are perfect for distributing your customizations as reusable, open-source packages that others can plug into their own projects!

To create an extension, simply create a new class implementing ExtensionInterface. This has a single method where you’re given a ConfigurableEnvironmentInterface to register whatever things you need to. For example:

use League\CommonMark\Extension\ExtensionInterface;
use League\CommonMark\ConfigurableEnvironmentInterface;

final class EmojiExtension implements ExtensionInterface
{
    public function register(ConfigurableEnvironmentInterface $environment)
    {
        $environment
            // TODO: Create the EmojiParser, Emoji, and EmojiRenderer classes
            ->addInlineParser(new EmojiParser(), 20)
            ->addInlineRenderer(Emoji::class, new EmojiRenderer(), 0)
        ;
    }
}

To hook up your new extension to the Environment, simply do this:

use League\CommonMark\CommonMarkConverter;
use League\CommonMark\Environment;


$environment = Environment::createCommonMarkEnvironment();
$environment->addExtension(new EmojiExtension());

$converter = new CommonMarkConverter([], $environment);
echo $converter->convertToHtml('Hello! :wave:');

Included Extensions

Starting in v1.3, this library includes several extensions to support GitHub-Flavored Markdown. You can manually add the GFM extension to your environment like this:

use League\CommonMark\CommonMarkConverter;
use League\CommonMark\Environment;
use League\CommonMark\Extension\GithubFlavoredMarkdownExtension;

$environment = Environment::createCommonMarkEnvironment();
$environment->addExtension(new GithubFlavoredMarkdownExtension());

$converter = new CommonMarkConverter([], $environment);
echo $converter->convertToHtml('Hello GFM!');

Or, if you only want a subset of GFM extensions, you can add them individually like this instead:

use League\CommonMark\CommonMarkConverter;
use League\CommonMark\Environment;
use League\CommonMark\Extension\Autolink\AutolinkExtension;
use League\CommonMark\Extension\DisallowedRawHtml\DisallowedRawHtmlExtension;
use League\CommonMark\Extension\Strikethrough\StrikethroughExtension;
use League\CommonMark\Extension\Table\TableExtension;
use League\CommonMark\Extension\TaskList\TaskListExtension;

$environment = Environment::createCommonMarkEnvironment();
// Remove any of the lines below if you don't want a particular feature
$environment->addExtension(new AutolinkExtension());
$environment->addExtension(new DisallowedRawHtmlExtension());
$environment->addExtension(new StrikethroughExtension());
$environment->addExtension(new TableExtension());
$environment->addExtension(new TaskListExtension());

$converter = new CommonMarkConverter([], $environment);
echo $converter->convertToHtml('Hello GFM!');

GFM Extensions

Extension Purpose Documentation
GithubFlavoredMarkdownExtension Enables full support for GFM. Includes the following sub-extensions by default:  
AutolinkExtension Enables automatic linking of URLs within text without needing to wrap them with Markdown syntax Documentation
DisallowedRawHtmlExtension Disables certain kinds of HTML tags that could affect page rendering  
StrikethroughExtension Allows using tilde characters (~~) for ~strikethrough~ formatting Documentation
TableExtension Enables you to create HTML tables Documentation
TaskListExtension Allows the creation of task lists Documentation

Other Useful Extensions

Extension Purpose Documentation
ExternalLinkExtension Tags external links with additional markup Documentation
InlinesOnlyExtension Only includes standard CommonMark inline elements - perfect for handling comments and other short bits of text where you only want bold, italic, links, etc. Documentation
SmartPunctExtension Intelligently converts ASCII quotes, dashes, and ellipses to their fancy Unicode equivalents Documentation

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